﻿//using System.Collections;
//using System.Collections.Generic;
//using UnityEngine;
//using System;

//[CreateAssetMenu(menuName = "MapDataObject/CreateDataObj")]
//public class MapDataObject : ScriptableObject
//{
//    [SerializeField]
//    public List<Tuple<BelongingSystem, string>> data = new List<Tuple<BelongingSystem, string>>();
//}
